The material is a metal sheet with holes and alpha transparency, designed using PBR principles to ensure realistic lighting and shading. The texture is seamlessly tileable, allowing for repeating patterns, and can be used in various digital design contexts such as 3D game development, computer graphics, and visual effects. The texture has a detailed quality and can be edited and customized to suit different needs. It has a perforated, porous honeycomb-like pattern that adds an industrial and grungy feel to the design. The metal sheet is made of steel, aluminum or stainless steel, and has a realistic metallic look with roughness and mapping applied. It can be used as a texture or background element in digital artworks, simulations, and visualizations.