Can be used as game asset or render prop in your scene.
Material, meshes and textures names follow an easy to understand naming convention:
* _ = Model Mesh;
* M_ = Model Material;
* T_ = Model Texture.
Model has 1 texture set:
* M_Clock 4096x4096;
You can always downscale the textures depending on your needs.
Features:
- Optimized and clean topology is represented by triangles;
- Lights, cameras and render/scene setup are NOT included;
- Materials may look different depending on your lighting setup and the render engine;
If you have some problems, questions or wishes, you can always contact me here or at my ArtStation: https://www.artstation.com/chpndl and I will help you solve it.