Numbers at the end of the actions names, are representing the start and end key frame.
the animations has been stashed in NLA editor (blend file).
Armature is Based on Rigify cat rig (Blend file) .
Armature is Modified by using GRT Add-on So it can be usable in game engines (FBX file)
Textures:
Number of Material variations = 1
Material type = PBR Texture sets
Number of Texture sets For each material = 1 Texture sets
Number of Texture For each material = 6
Textures resolution = 4096 * 4096
Textures Bit depth = 8_24_32 bit
Textures format = PNG