A fully animated scene of a remote island.
The scene is mostly designed for flyover shots, not closeups.
The ocean is animated using the ocean modifier along with shader nodes. Ocean comes with foam that interacts with the island. if your scene has low fps while playing, bake the ocean modifier first.
Models like tree trunks, grass, boulders, fallen trees scattered on the island to add realism.* Please note that I limited the amount of visible objects in the viewport for more performance. this can be toggled off from the geometry nodes modifier tab.*
The scene includes 4 pre placed cameras for convenience.
Terrain model was created in Gaea then textured in Blender.