Build from the ground up with free 3D ground materials render-ready for Blender.
A procedural sand material
Property's in the following order:
i recommend the subsurface and normal strength to keep them low in order to have correct values, especially subsurface, my recommended value is 0.003.
If you don't want subsurface the just set it to 0. It will only generate Diffuse lighting.
In order to use the displacement you need to subdivide your mesh.