Scene depicting a church in a winter forest on a cold yet sunny day.
Scattered objects are replaced with proxies in viewport view for performance reasons. You can toggle these optimizations from the modifier tab of the geometry nodes, or you can just render the scene and the actual models will be visible in the render.
The trees and bushes were created using speedtree, with the tree textures being scanned in a local forest near my house.
Ground leaves, ground texture, roots cliffs were 3D scanned.
The primary focus of the scene, the church is a 3D Scanned model of the "Kvetera" Church located in Kakheti region of Georgia.
Background HDRI was also taken near the actual "Kvetera" church location.