Grass for any type of architecture or rendering scene. Mid poly made with geometry nodes with many controls. Caution might be heavy for some computers.
There is wind speed (Lower is faster) and Wind Amount (How much leaf sway)
There is cluster radius(which will have individual grass leaves) and then cluster random rotation and scale parameters which can get different results.
Again this can be really heavy for some systems so feedback in review is welcome. I am testing optimal versions also. Like one with hair curves.