*Numbers at the end of the actions names are representing the start and end keyframe.
*The animations have been stashed in NLA editor,so they cannot be changed or played from action editor or anywhere else unless you delete them from NLA editor that highly recommended for editing the animations on your own desire or exporting them to game engines.
*Clear all transform before playing new animation or selecting new pose.
*Armature is based on Riggify wolf Atmature (Old face system).
Texturs:
Number of Texture sets = 1 Texture sets
Number of Texture = 9
Classic Suite = Spider_Man_Low_Poly_Spider_Man_BaseColor
Spider_Man_Low_Poly_Spider_Man_Height
Spider_Man_Low_Poly_Spider_Man_Metallic
Spider_Man_Low_Poly_Spider_Man_Normal
Spider_Man_Low_Poly_Spider_Man_Roughness
Textures resolution = resolution 2048 * 2048
Textures Bit depth = 8_24_48 bit
Textures format = PNG