About Us đź”—
BlenderKit was founded in 2017 in the Czech Republic by a small group of friends with a shared love for Blender 3D and open-source. It was first released in October 2018 and continues to fulfill our lives with joy.
Our main goals:
- Create a community-driven library of 3D assets.
- Ensure our library is accessible to everyone by providing as many as possible free 3D assets.
- Improve Blender workflow by introducing new ideas and possibilities.
- Maintain a fair business model to support Blender development and open-source development, BlenderKit creators, and the BlenderKit team.
Meet the team đź”—
Petr DlouhĂ˝ đź”—
I am a back end developer.
I don’t want to be a stereotypical programmer, so I am actively working on my social skills. Plus, I am passionate about sports. You will often find me torturing my body on a boulder. I also care about nature in cities and therefore prefer two wheels over four, which is not an easy task in Prague. This led me to my previous job as a software developer for the Czech Bike to work campaign initiated by Auto*Mat NGO.
Besides that, I do improv. Theater. In front of people. And I LOVE open-source.
Vilém Duha 🔗
I am a long-time Blender artist and add-on developer. I remember Blender 1.8, no kidding. It had a great game engine. I developed about 20 Blender add-ons. Made some artsy movies. Came up with the crazy idea of BlenderKit. Apart from coding the add-on, I deal with validation and communication with creators, and I have uploaded lots of stuff to the BlenderKit library. Really, I just love open-source.
VilĂ©m can teach you Blender 3DKarolĂna HĂşserková đź”—
Karolina is our best (and only) manager. Ever since she joined us part-time, our work simply flows better. She has a touch for making artists meet deadlines and engage with all the other thingies a company has to cope with. She loves great movies and actually understands them.
Monika Rygalová 🔗
In my artistic practice, I focus on research technologies and their impact on society. My free time is devoted to the art group lilky_60200, which aims to encourage non-hierarchical collective practices within established art institutions.
I usually work with open-source and Creative Common assets, and that’s why I joined BlenderKit. My job is to create videos and tutorials as well as manage our social networks. And, I am still trying to get better in Blender.
Adam Krhánek 🔗
I’m an active 3D modeler specializing in in-game assets and 3D printable designs. As the head validator at BlenderKit, I help maintain quality and ensure both creators and validators have everything they need to thrive. My background includes figurative sculpture, but my current focus is fully digital, from Blender modeling to optimizing assets for real-time use and production.
PORTFOLIO Adam can teach you Blender 3DEliška Pantůčková 🔗
I’m a BlenderKit validator and I do my best to help creators make sure their models meet both technical requirements and visual quality standards.
I’m also an active creator myself. I enjoy modeling stylized fantasy creatures where I can develop organic shapes, hand-painted textures, and custom shaders.
PORTFOLIOAlex Hapon đź”—
I am a Senior 3D artist from Lviv, Ukraine. I have over 10 years of industry experience, primarily specializing in props and hard surface modeling. Among other projects, I worked on Call of Duty, Microsoft Flight Simulator, Fortnite, and Gollum: Lord of the Rings. In BlenderKit, I monitor content quality as a validator.
PORTFOLIOMike Radjabov đź”—
As a positive-driven collaborator who consistently learns new techniques and loves to share knowledge with others, I was delighted to join the BlenderKit team. I am mainly a validator, but I also work on various other projects, such as creating design concepts for the creator’s dashboard, producing scripts and voiceovers for online tutorials, and improving the website. I care about the user experience and do what I can to make it even greater.
PORTFOLIOAmanpreet Bajwa đź”—
I am a senior 3D artist, working in the 3D industry for over a decade. Working part-time in BlenderKit, I also became a part of the family. I use my expertise to keep the library quality in check by providing feedback on asset validation.
What makes me unique is my experience working on many of the world-famous games like GTA, Forza, Walking Dead, Hunting Sim, and much more. Before working in games, I worked on commercials, animations, and ArchViz. Nowadays, besides supporting BlenderKit, I work part-time in games and teach Blender and game art online.
Andreas GajdošĂk đź”—
I am a new media artist and programmer. As a visual artist, I focus on useful art, socially engaged projects, and artivism. My practice involves programming, new technologies, and provocative interventionist stances.
As a programmer, my professional interests include quality assurance, testing, automation, and development itself. I like Python for its readability and friendly community, but I also enjoy programming in Go. In BlenderKit, I work mostly on the development and testing of the add-on.
In my free time, I play techno on a Eurorack synthesizer and believe in a sustainable and inclusive future.